Why We Develop With Phaser and Why It Matters for HTML5 Game Licensing

Over the years we have developed dozens of games, and one question we often get from other developers is: “Why don’t you use Unity or Construct?” The truth is that while those engines are powerful, we’ve always stuck with Phaser, and we are glad we did. If you are looking to buy HTML5 game licenses or specifically buy HTML5 board games, the choice of framework behind the game matters more than you think. ...

August 18, 2025

Building Our Blog with Hugo: A Fast and Efficient Choice for a Small Game Studio

At Catafractum, we are a small but dedicated studio focused on creating high-quality HTML5 games and licensing them to publishers worldwide. Every hour counts for us — the more efficient our tools are, the more time we can dedicate to game design, optimization, and delivering new titles for our licensing partners. When we decided to launch a blog to share our development process, news, and insights about HTML5 game development and game license sales, we needed a solution that would be fast, lightweight, and easy to maintain. After testing different options, we chose Hugo. ...

August 9, 2025